TL;DR

  • Small league: pick safe, in-form players — consistency beats risk.
  • Grand league: take 3-4 differential picks — you need a unique team to rank in the top 10.
  • Captain selection is 40% of your total score — never auto-captain.

Captain And Vice-Captain Tips

The captain earns 2x points and the vice-captain earns 1.5x. Together they account for roughly 40% of your team’s total score. Getting captain right is the single most important skill in Dream11 fantasy cricket.

Captain Type When To Pick Risk
Top-order batter in form Chase-friendly pitch Low
All-rounder who bowls 4 overs Any pitch Medium
Death bowler on a green track Bowling-first scenario Medium
Differential pick Grand league only High

Small League Tips (2-20 Teams)

  1. Pick 7-8 players who are near-certain to perform
  2. Captain an in-form top-order batter or all-rounder
  3. Avoid uncapped players unless they are confirmed in the XI
  4. Keep a 6-5 team split — do not stack one team

Grand League Tips (1000+ Teams)

  1. Pick 3-4 differential players (selection rate under 15%)
  2. Make an all-rounder your captain — dual point source
  3. Consider a 7-4 team combination if one team has a clear edge
  4. Pick one uncapped player who might get a chance as an impact sub

Pitch-Based Tips

Pitch Type Team Structure Captain
Flat deck 7 batters, 3 bowlers, 1 AR Top-order batter
Turning track 5 batters, 2 spinners, 2 AR, 2 seam Spin all-rounder
Green top 5 batters, 4 seamers, 2 AR Seam all-rounder
Two-paced 6 batters, 2 AR, 3 bowlers All-rounder

Toss And XI Tips

  • Always wait for the toss before finalizing your team
  • Check the playing XI — a key player missing changes the entire team structure
  • Impact substitutes: if a team is likely to bowl first, they may bring in an extra batter for the chase
  • Dew factor: if dew is expected, pick batters from the chasing team and avoid spinners