TL;DR

      • Small league: pick safe, in-form players — consistency beats risk.
      • Grand league: take 3-4 differential picks — you need a unique team to rank in the top 10.
      • Captain selection is 40% of your total score — never auto-captain.

    Captain And Vice-Captain Tips

    The captain earns 2x points and the vice-captain earns 1.5x. Together they account for roughly 40% of your team’s total score. Getting captain right is the single most important skill in Dream11 fantasy cricket.

    Captain Type When To Pick Risk
    Top-order batter in form Chase-friendly pitch Low
    All-rounder who bowls 4 overs Any pitch Medium
    Death bowler on a green track Bowling-first scenario Medium
    Differential pick Grand league only High

    Small League Tips (2-20 Teams)

    1. Pick 7-8 players who are near-certain to perform
    2. Captain an in-form top-order batter or all-rounder
    3. Avoid uncapped players unless they are confirmed in the XI
    4. Keep a 6-5 team split — do not stack one team

    Grand League Tips (1000+ Teams)

    1. Pick 3-4 differential players (selection rate under 15%)
    2. Make an all-rounder your captain — dual point source
    3. Consider a 7-4 team combination if one team has a clear edge
    4. Pick one uncapped player who might get a chance as an impact sub

    Pitch-Based Tips

    Pitch Type Team Structure Captain
    Flat deck 7 batters, 3 bowlers, 1 AR Top-order batter
    Turning track 5 batters, 2 spinners, 2 AR, 2 seam Spin all-rounder
    Green top 5 batters, 4 seamers, 2 AR Seam all-rounder
    Two-paced 6 batters, 2 AR, 3 bowlers All-rounder

    Toss And XI Tips

      • Always wait for the toss before finalizing your team
      • Check the playing XI — a key player missing changes the entire team structure
      • Impact substitutes: if a team is likely to bowl first, they may bring in an extra batter for the chase
      • Dew factor: if dew is expected, pick batters from the chasing team and avoid spinners